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- Total Questions: 153
- Updated on: Oct 28, 2026
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A well-organized layout is an underrated study tool. The 98-374 exam materials at TestKingFree group 153 practice questions around the Microsoft MTA: Gaming Development Fundamentals objectives in a structure that makes key points easy to find, easy to review, and easy to remember — because time saved on hunting is time spent on learning.
Microsoft 98-374 Exam Overview:
| Certification Vendor: | Microsoft |
|---|---|
| Exam Name: | Microsoft Technology Associate: Gaming Development Fundamentals |
| Exam Number: | 98-374 |
| Real Exam Qty: | 40-60 |
| Passing Score: | 700 / 1000 |
| Available Languages: | English, Japanese |
| Exam Duration: | 45 minutes |
| Exam Format: | Multiple response, Multiple choice |
| Exam Price: | USD 127 (varies by region; retired exam) |
| Certificate Validity Period: | No longer offered (MTA certification retired; previously did not expire) |
| Related Certifications: | Microsoft Technology Associate (MTA) Fundamentals |
| Recommended Training: | Microsoft Learn - MTA Fundamentals Learning Paths |
| Exam Registration: | Microsoft Certifications (Retired Exams) Pearson VUE Microsoft Exams |
| Sample Questions: | DOWNLOAD DEMO |
| Exam Way: | Computer-based exam delivered via authorized test centers (Pearson VUE) or online proctoring (when available prior to retirement) |
| Pre Condition: | No formal prerequisites required; basic computer literacy recommended |
| Official Syllabus URL: | https://learn.microsoft.com/en-us/credentials/certifications/retired-certifications/mta-certifications/ |
Microsoft 98-374 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Game Platforms and Hardware | - Hardware constraints and performance considerations - Console, PC, and mobile platform differences |
| Game Design Concepts | - Game mechanics and gameplay elements - Player experience and engagement design |
| Programming Fundamentals for Games | - Logic and algorithm design in game development - Basic programming concepts (variables, loops, conditionals) |
| Graphics and Media in Games | - 2D and 3D graphics principles - Audio and visual asset integration |
| Game Development Lifecycle | - Pre-production, production, and post-production phases - Testing, debugging, and iteration cycles |
| Game Input, Output, and Interaction | - User input handling (keyboard, controller, touch) - UI/UX interaction design basics |
98-374 Exam FAQ: Study Smarter, Not Longer
No formal prerequisites required; basic computer literacy recommended
The 98-374 exam contains 40-60 questions with 45 minutes minutes on the clock. That combination rewards candidates who have rehearsed under realistic conditions — which is exactly what the software simulation version of the TestKingFree materials is for.
The official outline divides the 98-374 exam into weighted domains, including:
- Game Platforms and Hardware ()
- Game Input, Output, and Interaction ()
- Game Development Lifecycle ()
The Microsoft MTA: Gaming Development Fundamentals question bank at TestKingFree is organized around these same objectives, and its clear layout makes the heavily weighted points easy to spot and revisit.
Microsoft provides these training resources for candidates:
Pair them with structured practice questions and simulation sessions, and you cover both the knowledge and the experience sides of exam preparation.
The passing score is 700 / 1000 and the exam fee is USD 127 (varies by region; retired exam). A practical approach: keep running timed practice sets until your results sit comfortably above the passing line, then book your seat.
Because knowing the content and knowing the exam are different skills. The software version of the Microsoft MTA: Gaming Development Fundamentals materials simulates the real 98-374 exam environment, so the interface, timing, and question flow are familiar before you sit the real thing. It is a small rehearsal with an outsized effect — candidates who have experienced the simulation handle exam-day details calmly instead of burning time on surprises.
Registration is handled through the official channels below:
Pick a date that leaves room for at least a few full simulation sessions — that final rehearsal window is where preparation consolidates.
The 98-374 exam is the official test for the Microsoft MTA: Gaming Development Fundamentals certification from Microsoft, measuring how well you can apply the published exam objectives in realistic scenarios. The credential validates your skills against an industry-recognized standard — and because the exam has its own format and rhythm, materials that combine organized content with realistic simulation prepare you more completely than reading alone.
Three things. First, it starts with a free demo containing plenty of sample questions, so you can taste the 98-374 exam content before deciding. Second, the PDF prints cleanly, turning your screen materials into paper you can annotate — notes in the margins keep your memory of key points fresh every time you pick the pages back up. Third, it travels anywhere: no account login, no compatibility worries, just 153 practice questions for the Microsoft MTA: Gaming Development Fundamentals exam ready whenever you are.
Microsoft MTA: Gaming Development Fundamentals Sample Questions:
Which XNA class contains skeletal animation data when a model file is loaded into memory?
- A. Animations
- B. Parent
- C. Children
- D. BoneContent
Correct Answer: D 🗳️
Explanation: Only visible for TestKingFree members. You can sign-up / login (it's free).
In XNA, which is used to load and unload game assets?
- A. Game.Content
- B. GameComponent
- C. Contentlmporter
- D. Game.Components
Correct Answer: A 🗳️
Explanation: Only visible for TestKingFree members. You can sign-up / login (it's free).
Real-time strategy (RTS) games are defined by which two terms? (Choose two.)
- A. Headshots
- B. Grouping units
- C. Puzzle solving
- D. Resource management
- E. Character skills and abilities
Correct Answer: B,D 🗳️
Explanation: Only visible for TestKingFree members. You can sign-up / login (it's free).
You are designing a reusable text input component for a game's graphical user interface (GUI).
Which two game engine resources make a text input field functional? (Choose two.)
- A. Mouse input
- B. Key input
- C. Timer services
- D. Pixel shader
Correct Answer: B,D 🗳️
HOTSPOT
You are working on the transformation system for 3D models in your new game project. You use a 4x4 matrix as shown below to transform your objects:
Use the drop-down menus to complete each statement. Each correct selection is worth one point.
Correct Answer:

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